|Attributes & Derived Stats|
|Smarts||d6||Parry (2 + half Fighting + shield/weapon)||5|
|Spirit||d6||Toughness (2 + half Vigor + torso armor)||10(4)|
|Vigor||d8||Vision (by race)||Normal|
|Power Points||10 (10)|
|Base Combat Stats|
|Ranged Weapon||Range||Attack, ROF||Damage||Notes|
|Skill||Die||Constant Modifiers||Linked Attribute|
|Edges and Special Abilities|
|Construct||+2 to recover from Shaken, no additional damage from called shots, immune to poison/disease||SA||DE 117|
|Fearless||Immune to fear and Intimidation||SA||DE 117|
|Weight Limit||Penalty (Ag,St)|
A marvel of mechanical compaction, this appears to be a solid steel ball, about the size of an orange and heavily greebled. However, when activated and thrown, the ball separates and quickly unfolds into a clockwork humanoid, about the size of a person. Though its left hand is a simple three-fingered claw, its entire right arm deploys into a deadly blade the size of a longsword. Its “heart” is a sort of ectoplasm battery, which depletes very quickly but recharges naturally over time.
The Clockwork Guardian can follow simple commands, but it will only obey its creator (unless instructed otherwise, of course). It will carry out its tasks to the best of its ability and with complete disregard to its own safety.