What follows is an explanation of character creation. Be aware that some of this is customized specifically for this campaign. Also be advised that different story arcs will have different character generation requirements.
Choose your race
The campaign specific races are defined here. At the beginning of the campaign you should only be Mundane, Blessed, or Blighted. As the campaign continues on more races will be allowed.
Choose your traits
Each race specifies the starting values for the 5 traits, Agility, Smarts, Spirit, Strength and Vigor. If they are not explicitly specified, they start at D4. You have 5 points to increase your trait values and unless otherwise specified they have a maximum value of D12. Increasing a trait value increases it one die size, D4 → D6 → D8 → D10 → D12.
Choose your skills
You have 15 points to spend on various skills. As long as the skill is equal to or less than the linked attribute it costs 1 point. If it is greater than the linked attribute it costs 2.
Choose your edges and hindrances
Characters can take special abilities, called Edges, by balancing them out with character flaws, called Hindrances. One can take up to one Major Hindrance and two Minor Hindrances. A Major Hindrance is worth 2 points, and a Minor Hindrance is worth 1 point.
For 2 points one can:
- Raise an attribute by one die type (one may raise attributes before purchasing skills)
- Choose an Edge
For 1 point one can:
- Gain another skill point
- Gain additional money equal to one’s starting funds
Note that Mundane (i.e. human) characters gain one Edge for free at character creation.
Buy your gear
Unless you chose a specific edge which grants more money, you start with 500 gold to spend on gear. You can start with any medieval weapons or armor. This includes black powder weapons if it would be appropriate to your character. Prices may vary from those listed. Player should consult with the GM about any mundane gear they purchase to ensure it’s setting appropriate. You are assumed to have one set of basic clothing, if you wish fancier garb or weather specific clothing you will need to buy it separately..
Generate your derived stats
This is last because it is impacted by gear, edges, and hindrances.
Charisma: Add together the bonuses and penalties gained by Edges and Hundrances.
Pace: Unless otherwise specified, pace is 6 inches.
Parry: 2 plus half Fighting skill. (IE: D6 in fighting is 3, so parry would be 5)
Toughness: 2 plus half Vigor plus torso armor. Be aware toughness will vary with targetted shots.